
There is a large supply of firearms available which each have their own strengths and can all be modded to boost stats or provide special abilities like shots that set enemies on fire. Free movement is possible to dodge attacks and get into good positions to attack. The gameplay is a strange mix of real-time and turn-based combat. However, that works fine since it keeps focus on the plot. The game is only about 12 - 15 hours long which is short by Square RPG standards, and there are very few sub-quests. Even with the confusion, I stayed interested in where the plot was going the whole way. A LOT of scientific terms are thrown around one would almost have to be a pre-med student to keep up. The story is engaging although it can be a little hard to follow. At the center of it all is an actress who continues to mutate over the course of the story, gaining the expected delusion of godhood. The game focuses on Aya Brea, a cop who survives a biological attack at the opera caused by cellular mutations that morph animals into monsters and cause humans to spontaneously combust. Unlike a lot of Square's RPGs, Parasite Eve takes place in a real setting, specifically New York City on Christmas Eve. It's not perfect, but the risk Square took with this one really paid off. One of those experiments was Parasite Eve, and I got more enjoyment from it than many of the other Square games not named Final Fantasy that Square released at that time like Brave Fencer Musashi. Thanks to the INCREDIBLE success of Final Fantasy VII, Square used that momentum to experiment. In the latter half of the 90s, it seemed like Square could do no wrong.
